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Friday, 19 August 2016

Version 2.98

Hiveworkshop: http://www.hiveworkshop.com/threads/defenders-of-base-v2-97.272424/

 Game:
  - Starting gold for each team increased to 5000.
  - Fixed a problem with in-accurate markers for automatic upgrades.
  - Made Random Hero even more random.
  - No longer selects Wisp/Shade for players.
 Item:
 Axe:
  - Increases damage of Twin Fury by 10. (Stacks two times)

 Hero:
  Prime Hunter:
  - Size increased.
  - Primal Wrath mana cost reduced to 100/105/110/115/120/125.
  Paladin:
  - Cast time improved.
  Crusader:
  - Cast time improved.
  Royal Guardian:
  - Ancient Power mana cost reduced to 50/51/52/53/54/55.
  Tauren Chieftain:
  - Shockwave mana cost reduced to 50/55/60/65/70/75.
  Death Knight:
  - Unholy Aura, health regeneration increased to 1.5/3/4.5/6/7.5/9.
  Priestess:
  - Starfall damage increased to 50/75/100/125/150/175.
  Demon Hunter:
  - Metamorphosis splash damage increased to 50%.
  Keeper:
  - Entangling Roots duration increased to 6 seconds, 3 seconds on Hero.
  - Entangling Roots mana cost reduced to 100/101/102/103/104/105.
  - Entangling Roots level 1 damage per second increased to 5.
  - Strength growth increased by 0.5.
  - Agility growth reduced by 0.5.
 Priest:
  - Cast time improved.
 Immortal:
  - Base attack rate improved.
 Storm Elemental:
  - Base Strength reduced by 5.
  - Base Agility increased by 5.

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