Hiveworkshop: http://www.hiveworkshop.com/threads/defenders-of-base-v2-97.272424/
Game:
- Starting gold for each team increased to 5000.
- Fixed a problem with in-accurate markers for automatic upgrades.
- Made Random Hero even more random.
- No longer selects Wisp/Shade for players.
Item:
Axe:
- Increases damage of Twin Fury by 10. (Stacks two times)
Hero:
Prime Hunter:
- Size increased.
- Primal Wrath mana cost reduced to 100/105/110/115/120/125.
Paladin:
- Cast time improved.
Crusader:
- Cast time improved.
Royal Guardian:
- Ancient Power mana cost reduced to 50/51/52/53/54/55.
Tauren Chieftain:
- Shockwave mana cost reduced to 50/55/60/65/70/75.
Death Knight:
- Unholy Aura, health regeneration increased to 1.5/3/4.5/6/7.5/9.
Priestess:
- Starfall damage increased to 50/75/100/125/150/175.
Demon Hunter:
- Metamorphosis splash damage increased to 50%.
Keeper:
- Entangling Roots duration increased to 6 seconds, 3 seconds on Hero.
- Entangling Roots mana cost reduced to 100/101/102/103/104/105.
- Entangling Roots level 1 damage per second increased to 5.
- Strength growth increased by 0.5.
- Agility growth reduced by 0.5.
Priest:
- Cast time improved.
Immortal:
- Base attack rate improved.
Storm Elemental:
- Base Strength reduced by 5.
- Base Agility increased by 5.
No comments:
Post a Comment