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Saturday, 6 August 2016

Version 2.61


Download:  http://www.epicwar.com/maps/264107/

Game:
  - Attribute per Strength now gives 25 health.
  - Attribute per Intelligence now gives 15 mana.
  - Crypt/Barrack health slightly increased.
  - Crypt/Barrack shifted slightly to defensive location.
  - Global upgrade improved to every 15 minutes.
  - Improved damage of Base and Fountain.
  - Gold Mine will now always block 100 damage instead of only 90% of the time.

 Item:
  - Charms are renamed.
  - Three Charms now has 3 health regeneration.
  - Fixed a bug with Three Charms refunding too much gold when pawned.
  - Tornado's Gust move speed bonus reduced to 20%.

 Hero:
  Troll Hunter:
  - Base damage reduced by 6.
  Pandaren Brawler:
  - Drunken Haze can now be thrown on buildings.
  Abomination:
  - Hungry Feast damage increased to 100/200/300/400/500/600.
  - Hungry Feast duration reduced to 10 seconds.
  - Fixed a mana cost bug with Hungry Feast.
  Mountain King:
  - Force Bash now called Bash.
  - Bash chance changed to 50/55/60/65/70/75%.
  Mountain Giant:
  - Intelligence and Agility growth reduced by 0.5.
  - Strength growth increased by 1.
  - War Club tree grab delay increased by 0.2 second.
  - Hardened Skin damage block increased to 10/13/16/19/22/25.
  Gladiator:
  - Force Chop now called Chop.
  - Chop now has 5% Chance to fail.
  - Attack recharge time increased to 1.25 second.
  Spell Mage:
  - Fixed a tooltip for Field of Frost.
  - Tweaked Fire Ball cast range slightly.
  Arch Mage:
  - Fixed a tooltip with Blizzard.
  Claw:
  - Wild Bash now called Slash.
  Warden:
  - Blink recharge time increased to 12/11/10/9/8/7 seconds.
  Demon Hunter:
  - Demon Portal recharge time increased to 15/14/13/12/11/10 seconds.
  Keeper:
  - Force of Nature recharge time improved to 1 second.
  - Treant's total health improved.
  - Tranquility recharge time improved to 60/54/48/42/36/30 seconds.
  - Entangling Roots cast range increased to 1000.
  Immortal:
  - Circulate Power health regeneration increased to 10/14/18/22/26/33.
  - Regenerate health regeneration increased to 5/8/11/14/17/25.
  Crusader:
  - Redemption mana cost increased to 25.
  - Holy Shield mana cost increased to 25.
  - Holy Shield healing and armor increased to 15/17/19/21/23/25.
  - Holy Clap damage/heal reduced to 125/200/275/350/425/500.
  Fire Elemental:
  - Fiery Speed mana cost increased to 10/11/12/13/14/15.
  - Base damage reduced by 10.
  - Inferno Wave can no longer be casted prematurely.
  - Agility growth reduced by 0.5.
  - Strength growth increased by 0.5.
  Priestess:
  - Searing Arrow damage increased to 18/30/42/54/66/78.
  Sorceress:
  - Healing Wave area effect increased to 1200.
  Spell Breaker:
  - Feedback mana burn per attack changed to 10/18/26/34/42/50.
  - Spell Defense now called Magic Defense.
  Priest:
  - Healing amount increased to 100/130/160/190/220/250.
  Alchemist:
  - Healing Spray improved to 150/200/250/300/350/400.
  Pit Lord:
  - Cleave Attack now called Cleaving Attack.
  Claw:
  - Attack range reduced to 50.

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