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Wednesday, 10 August 2016

Version 2.72




   Download:   http://www.epicwar.com/maps/264193/


 Editor: The game should now be more fair and less drop in display frames per second.

 Game:
  - Removed two Bandit Lords.
  - Adjusted a Bandit Lord's position.
  - Tomes restock slightly faster.
  - Gold Mine health increased to 1,111.
  - Gold Mine armor increased to 111.
  - Gold Mine level increased to 11.
  - Gold Mine gold regeneration increased to 1.11.
  - Gold Mine damage block increased to 111.
  - Gold Mine magic damage taken increased to 11%.
  - Fountains at rivers no longer degenerate very quickly but slowly.
  - Optimized some game periodic.
  - Global Upgrade and spawn increase are now seperate.
  - Spawn increase will only occur every 20 minutes.

 Hero:
 Abomination:
  - Bleed Strike duration reduced to 10 seconds.
  - Bleed Strike damage per second increased to 25/30/35/40/45/50.
  - Bleed Strike mana cost increased to 75/80/85/90/95/100.
 Crypt Lord:
  - Locust Swarm damage reduced.
  - Locust Swarm recharge time improved slightly to 60/59/58/57/56/55 seconds.
 Death Knight:
  - Cast time increased.
 Warden:
  - Fixed noise and added new special effect on weapon.
 Keeper:
  - Attack cool time improved to 1.55 second.
 Tauren Chieftain:
  - Cast time slightly improved.
 Dread Lord:
  - Size increased.
 Immortal:
  - Size reduced.
 Gryphon Rider:
  - Size reduced slightly.
 Dread Lord:
  - Hunter Form duration reduced to 10 seconds.
 Claw:
  - Fixed a damage problem with Bear Form.
  - Bear Form bonus damage reduced to 25.
 Storm Elemental:
  - Accelerate move speed bonus increased to 50/65/80/95/110/125.
  - Accelerate mana cost increased to 25/30/35/40/45/50.
 Fire Elemental:
  - Fiery Speed recharge time increased to 10/9/8/7/6/5 seconds.
 Blade Master:
  - Blade Storm duration reduced to 7 seconds.
  - Blade Storm damage increased to 125/225/325/425/525/625.

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