Editor's Note: After many times of struggle and practices to improve my design mechanics, I come to a conclusion that I will flow on the river of main stream to go find myself better candies. If there are still some small issues to the game that needs tweaking, I will do it but this is the final series and I hope you guys had a blast with me on the journey!
Game:
- Troop spawn time reduced to every minute.
- Melee troop spawn increased to 7.
- Farm/Ziggurat reward reduced, health reduced.
- Base regeneration increased to 5.
Hero:
Spell Breaker:
- Curse of Breaker duration changed.
Fire Lord:
- Incinerate damage increased to 1/2/3/4/5/6 per stack.
Paladin:
- Holy Light damage increased to 150/175/200/225/250/275.
- Holy Light mana cost increased to 75.
Arch Mage:
- Crushing Wave damage increased to 120/160/200/240/280/320.
- Crushing Wave mana cost increased to 100/105/110/115/120/125.
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