Download: http://www.epicwar.com/maps/264814/
Game:
- Fixed an issue with bounty turned off for Alliance and Scourge.
Defense of Base is a Warcraft III: The Frozen Throne custom map. A battle between Alliance and Scourge, you fight along with a Hero in the arena to defend your base.
Friday, 2 September 2016
Smoke Smoke Weed (V3.22)
Download: http://www.epicwar.com/maps/264813/
Game:
- Fixed bandits attacking Scout Tower/Dark Tower at certain locations.
- Tower kills team gold no longer applies to non-existing players. (Desync)
- Made bounty for bandit ore random. (Level 1)
- Tower side-cannon now does damage every second.
- Staff of Teleporation can now be used on Wards. (LOL)
Hero:
Pandaren Brawler:
- Breath of Fire damage reduced by 25. (Nerf)
- Master Brawler damage changed to 15/30/45/60/75/90/125. (Too strong early)
Game:
- Fixed bandits attacking Scout Tower/Dark Tower at certain locations.
- Tower kills team gold no longer applies to non-existing players. (Desync)
- Made bounty for bandit ore random. (Level 1)
- Tower side-cannon now does damage every second.
- Staff of Teleporation can now be used on Wards. (LOL)
Hero:
Pandaren Brawler:
- Breath of Fire damage reduced by 25. (Nerf)
- Master Brawler damage changed to 15/30/45/60/75/90/125. (Too strong early)
Challenge Accepted (V3.21)
Download: http://www.epicwar.com/maps/264810/
Game:
- Fixed a message issue. (Space bar detected)
- Shared gold will only activate through Tower kills. (Lag)
- Gold no longer given to non-existing players. (Leavers and empty slots)
- Starting gold lowered to 3300 per team. (Challenge accepted)
- Swap location for Custom Blacksmith/Custom Tomb with Set Blacksmith/Set Tomb. (One big, One small)
- Gold Mine armor type changed to Heavy. (Bring Gold Mine back)
- Experience gained per second increased to 3. (Why not make it same as gold income?)
Game:
- Fixed a message issue. (Space bar detected)
- Shared gold will only activate through Tower kills. (Lag)
- Gold no longer given to non-existing players. (Leavers and empty slots)
- Starting gold lowered to 3300 per team. (Challenge accepted)
- Swap location for Custom Blacksmith/Custom Tomb with Set Blacksmith/Set Tomb. (One big, One small)
- Gold Mine armor type changed to Heavy. (Bring Gold Mine back)
- Experience gained per second increased to 3. (Why not make it same as gold income?)
Professional (V3.20)
Download: http://www.epicwar.com/maps/264809/
Game:
- Bandit Lord Critical Strike will now never miss. (50%, LMAO)
- Shift outer Tower slightly. (Ready...)
- Added one more Scout Tower/Dark Tower. (Forth Wall)
- Destroying Scout Tower/Dark Tower correctly display upgrades. (No more damage bonus for Tower)
- Wild Fountain now called Fountain of Regeneration. (Regeneration)
- River no longer slow attack speed. (Balance)
Hero:
Immortal:
- Fixed an animation issue with Circulate Power on death. (What the H***)
Infernal:
- Inferno range reduced to 5000 distance. (What the F***)
Priestess:
- Starfall range reduced to 5000 distance. (Someone cried)
Archer:
- Ride Hippogryph bonus range increased by 50. (Too weak)
- Base range reduced by 50. (Why even fly?)
Paladin:
- Holy Light range reduced to 600. (HAHAHAHA)
- Holy Light mana cost reduced to 100/101/102/103/104/105. (By the Holy Light!)
Mountain King:
- Storm Bolt missile speed reduced to 600. (Still too fast)
Lightning Knight:
- Lightning Attack, slow duration reduced to 2 seconds. (Too strong)
Priest:
- Divine Healing, 10 seconds to reach maximum healing. (He's already dead)
Sorceress:
- Magic Smoke slow increased to 15/18/21/24/27/30%. (Let the shows begin)
- Slow now reduce 50% movement speed and 25% attack speed instead. (Swap)
Mad Crawler:
- Insanity also increased movement by 1%. (HAHAHAHA)
Claw:
- Movement speed increased by 5. (He is not cool enough)
Huntress:
- Attack missile speed reduced to 600. (Dodge re-bounce now)
Talon:
- Attack range reduced to 300. (AHAHAHAHA)
Game:
- Bandit Lord Critical Strike will now never miss. (50%, LMAO)
- Shift outer Tower slightly. (Ready...)
- Added one more Scout Tower/Dark Tower. (Forth Wall)
- Destroying Scout Tower/Dark Tower correctly display upgrades. (No more damage bonus for Tower)
- Wild Fountain now called Fountain of Regeneration. (Regeneration)
- River no longer slow attack speed. (Balance)
Hero:
Immortal:
- Fixed an animation issue with Circulate Power on death. (What the H***)
Infernal:
- Inferno range reduced to 5000 distance. (What the F***)
Priestess:
- Starfall range reduced to 5000 distance. (Someone cried)
Archer:
- Ride Hippogryph bonus range increased by 50. (Too weak)
- Base range reduced by 50. (Why even fly?)
Paladin:
- Holy Light range reduced to 600. (HAHAHAHA)
- Holy Light mana cost reduced to 100/101/102/103/104/105. (By the Holy Light!)
Mountain King:
- Storm Bolt missile speed reduced to 600. (Still too fast)
Lightning Knight:
- Lightning Attack, slow duration reduced to 2 seconds. (Too strong)
Priest:
- Divine Healing, 10 seconds to reach maximum healing. (He's already dead)
Sorceress:
- Magic Smoke slow increased to 15/18/21/24/27/30%. (Let the shows begin)
- Slow now reduce 50% movement speed and 25% attack speed instead. (Swap)
Mad Crawler:
- Insanity also increased movement by 1%. (HAHAHAHA)
Claw:
- Movement speed increased by 5. (He is not cool enough)
Huntress:
- Attack missile speed reduced to 600. (Dodge re-bounce now)
Talon:
- Attack range reduced to 300. (AHAHAHAHA)
Balance (V3.19)
Download: http://www.epicwar.com/maps/264799/
Game:
- Shift position of Tower slightly.
- Shift position of Barrack/Crypt slightly.
- Gold Mine now starts with full health.
- Fixed an issue with Gold Mine.
- Bandit health increased by 20.
- Increased magic resistance for spawn to 10%.
- Wild Fountain now heal both health and mana.
- Magic resistance for Gold Mine reduced to 98%.
Item:
- Tome of Power stock delay increased to 150 seconds, restock time increased to 150 seconds.
- Tomes now restock faster.
Hero:
- All melee Hero gain +1 health regeneration.
Storm Elemental:
- Fixed an issue with acquire enemy range.
Warden:
- Now has correct starting health as melee.
Gryphon Rider:
- Fixed an issue with acquire enemy range.
Game:
- Shift position of Tower slightly.
- Shift position of Barrack/Crypt slightly.
- Gold Mine now starts with full health.
- Fixed an issue with Gold Mine.
- Bandit health increased by 20.
- Increased magic resistance for spawn to 10%.
- Wild Fountain now heal both health and mana.
- Magic resistance for Gold Mine reduced to 98%.
Item:
- Tome of Power stock delay increased to 150 seconds, restock time increased to 150 seconds.
- Tomes now restock faster.
Hero:
- All melee Hero gain +1 health regeneration.
Storm Elemental:
- Fixed an issue with acquire enemy range.
Warden:
- Now has correct starting health as melee.
Gryphon Rider:
- Fixed an issue with acquire enemy range.
Thursday, 1 September 2016
Massive Lag (V3.18)
Download: http://www.epicwar.com/maps/264791/
Game:
- Spawn upgrade now every 10 minutes.
- Spawn interval increased to 30 seconds.
Game:
- Spawn upgrade now every 10 minutes.
- Spawn interval increased to 30 seconds.
The Game (V3.17)
Download: http://www.epicwar.com/maps/264785/
Game:
- Melee Spawn increased to 5.
- Melee Spawn damage increased by 2.
- EXP for melee spawn reduced.
- Main Base armor reduced to 5, armor per upgrade reduced to 1.
- Bandit move speed and damage increased.
- Gold Kill bonus will now apply to Scourge and Alliance. (Hero lose gold on death)
- Spawns now every 20 seconds.
- Kill bounty for spawns now more random.
- Tower magic damage interval increased to 1.5 second.
- Tower attack rate lowered.
- Moved Custom Blacksmith and Custom Tomb outside.
- River slow reduced to 10%.
Item:
Feign Of Fury:
- Magic damage increased to 50.
Feign Of the Broken:
- Armor pierce increased to 7.
Hero:
Spell Mage:
- Updated special effect.
Blood Mage:
- Flame Strike duration now 5 seconds instead of 6 seconds.
Mad Crawler:
- Base armor increased to 1.
- Base move speed increased to 330.
Game:
- Melee Spawn increased to 5.
- Melee Spawn damage increased by 2.
- EXP for melee spawn reduced.
- Main Base armor reduced to 5, armor per upgrade reduced to 1.
- Bandit move speed and damage increased.
- Gold Kill bonus will now apply to Scourge and Alliance. (Hero lose gold on death)
- Spawns now every 20 seconds.
- Kill bounty for spawns now more random.
- Tower magic damage interval increased to 1.5 second.
- Tower attack rate lowered.
- Moved Custom Blacksmith and Custom Tomb outside.
- River slow reduced to 10%.
Item:
Feign Of Fury:
- Magic damage increased to 50.
Feign Of the Broken:
- Armor pierce increased to 7.
Hero:
Spell Mage:
- Updated special effect.
Blood Mage:
- Flame Strike duration now 5 seconds instead of 6 seconds.
Mad Crawler:
- Base armor increased to 1.
- Base move speed increased to 330.
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